On Windows Phone 10 handjs will subscribe for only several events
["pointerdown", "pointermove", "pointerup", "pointerover", "pointerout"]
in function applySimpleEventTunnels. So pointercancel wil...
Id #35868 | Release:
| Updated: Feb 28, 2015 at 3:25 PM by 4eb0da | Created: Feb 28, 2015 at 3:25 PM by 4eb0da
In Opera 12 Mobile Classic on touchstart followed code
evObj.initMouseEvent(newName, canBubble, true, window, 1, sourceEvent.screenX, sourceEvent.screenY,
Id #35866 | Release:
| Updated: Feb 28, 2015 at 3:20 PM by 4eb0da | Created: Feb 28, 2015 at 3:20 PM by 4eb0da
Create new blank Cordova app using latest toolset: http://modernweb.com/2013/04/08/cordova-windows-phone-8/
Add Hand.js to scripts directory, include Hand.js in index.html:
Id #35706 | Release:
| Updated: Dec 5, 2014 at 1:40 PM by moneppo | Created: Nov 21, 2014 at 9:06 PM by moneppo
If you just press and hold on a Windows Phone, after a few seconds a pointerup event will be triggered.
We're running into this developing a game with a virtual joystick - if you just stay at the ...
Id #35657 | Release:
| Updated: Nov 6, 2014 at 6:50 PM by hunterloftis | Created: Nov 6, 2014 at 6:50 PM by hunterloftis
The two functions, setPointerCapture and releasePointerCapture do not seem to be in hand.js. These are important functions for correctly shimming.
Id #35557 | Release:
| Updated: Sep 19, 2014 at 7:37 PM by cjbarth | Created: Sep 19, 2014 at 5:11 PM by cjbarth
I think that process css by default is a bad idea.
I can say more, in my opinion, css processing feature should be moved from hand.js to the separate script.
The main aim of hand.js is to provide...
Id #35535 | Release:
| Updated: Nov 28, 2014 at 11:35 AM by EgorKluch | Created: Sep 10, 2014 at 12:24 PM by apsavin
Using hand.js on IE11 with IE10 compatibility mode creates a stack overflow. This error is specific to IE11, because hand.js is correctly working under IE10.
I've found that when you add an event ...
Id #35526 | Release:
| Updated: Sep 6, 2014 at 9:18 AM by SaschaNaz | Created: Sep 5, 2014 at 8:00 AM by Ghusse
I'm trying to use hand.js on multiple devices and I've an issue with iOS (really ?). On Android and iOS we've touch events and all events contains an array of touches id.
With hand.js this a...
Id #35287 | Release:
| Updated: Jun 12, 2014 at 9:11 AM by SaschaNaz | Created: Jun 11, 2014 at 9:09 AM by CYannick
I seem to be having an issue the library on IE11 touch and desktop. I believe the issue is related to the library failing to detect native PointerEvent functionality.
Id #34950 | Release:
| Updated: Feb 4, 2014 at 4:17 AM by SaschaNaz | Created: Feb 1, 2014 at 8:39 PM by thaoula
New version did solve the problem, thank you very much! Well I guess checking if event coordinates hits element bounds should work, because a real mouse gets out/over events on hitting element boun...
Id #34857 | Release:
| Updated: Jan 10, 2014 at 11:48 AM by SaschaNaz | Created: Jan 7, 2014 at 7:46 AM by Harazi